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Dragon #423
Art: Dragon 423
Art: Dragon 423
[Let's Look At] Mutants & Machine-Guns: A Gonzo Post-Apocalyptic RPG, Part 1: Overview
Mutants & Machine-Guns A Gonzo Post-Apocalyptic RPG by Robertson Sondoh Jr. & Daniel Marcus of Experimental PlaygroundsMutants & Machine-Guns: A Gonzo Post-Apocalyptic RPG is a post-apocalypse roleplaying game made by Robertson Sondoh Jr. and Daniel Marcus, who form the duo of Experimental Playgrounds. If you haven't heard of Experimental Playgrounds, these guys are from my far-away homestate of Sabah in Malaysia and they have been up making simple and free print-and-play boardgames/minigmaes that have gained some small notoriety on BoardGameGeek (check out their games that are available on BoardGameGeek) until now.
Mutants & Machine Guns is the first RPG from Experimental Playgrounds and I'm excited to see a local RPG made by local talents. While it is still very much still in-development, the Experimental Playground folks were kind enough to send me a free copy of their latest version, which you can acquire at their website.
Disclaimer: While I do know both of the creators on a personal level, I do intend to view this RPG as objectively as any roleplayer would, giving my views that would hopefully be taken as constructive criticism to improve this game further.
Overview:
Sticking true to their love for simple to play games, Mutants & Machine-Guns is designed in the pocketmod format, which means that it is printable on an A4 paper and folded in 8 pages (10, if you include the character sheet and battlegrid). This makes it quite literally a very light RPG with all the rules (and then some) that can be fitted into a piece of paper to read through and learned almost at a glance.
Describing itself as a Gonzo Post-Apocalyptic RPG, the introduction to Mutants & Machine-Guns says that it takes its inspirations from classical post-apocalypse materials (movies and games) such as Thundarr the Barbarian, Gamma World, Mutant Future, Mad Max and Fall Out.
All you need to play this RPG, other than the necessary stationery and players, are just the easy to find D6s, which makes it friendlier for most gamers because polyhedral dices aren't a common thing you will see from where I come from.
Given it's format, I would generally breakdown the 'chapters' of this game down to the following, though they do not appear in that order:
- Character Creation - the four main stats, combat-related stats, and task resolution
- Mutations - possible mutations that you can have as a character
- Combat - combat rules, actions and healing
- Wasteland Economy - equipment
- GM rules - radiation and critters.
[Let's Look At] Mutants & Machine-Guns: A Gonzo Post-Apocalyptic RPG, Part 1: Overview
Mutants & Machine-Guns A Gonzo Post-Apocalyptic RPG by Robertson Sondoh Jr. & Daniel Marcus of Experimental PlaygroundsMutants & Machine-Guns: A Gonzo Post-Apocalyptic RPG is a post-apocalypse roleplaying game made by Robertson Sondoh Jr. and Daniel Marcus, who form the duo of Experimental Playgrounds. If you haven't heard of Experimental Playgrounds, these guys are from my far-away homestate of Sabah in Malaysia and they have been up making simple and free print-and-play boardgames/minigmaes that have gained some small notoriety on BoardGameGeek (check out their games that are available on BoardGameGeek) until now.
Mutants & Machine Guns is the first RPG from Experimental Playgrounds and I'm excited to see a local RPG made by local talents. While it is still very much still in-development, the Experimental Playground folks were kind enough to send me a free copy of their latest version, which you can acquire at their website.
Disclaimer: While I do know both of the creators on a personal level, I do intend to view this RPG as objectively as any roleplayer would, giving my views that would hopefully be taken as constructive criticism to improve this game further.
Overview:
Sticking true to their love for simple to play games, Mutants & Machine-Guns is designed in the pocketmod format, which means that it is printable on an A4 paper and folded in 8 pages (10, if you include the character sheet and battlegrid). This makes it quite literally a very light RPG with all the rules (and then some) that can be fitted into a piece of paper to read through and learned almost at a glance.
Describing itself as a Gonzo Post-Apocalyptic RPG, the introduction to Mutants & Machine-Guns says that it takes its inspirations from classical post-apocalypse materials (movies and games) such as Thundarr the Barbarian, Gamma World, Mutant Future, Mad Max and Fall Out.
All you need to play this RPG, other than the necessary stationery and players, are just the easy to find D6s, which makes it friendlier for most gamers because polyhedral dices aren't a common thing you will see from where I come from.
Given it's format, I would generally breakdown the 'chapters' of this game down to the following, though they do not appear in that order:
- Character Creation - the four main stats, combat-related stats, and task resolution
- Mutations - possible mutations that you can have as a character
- Combat - combat rules, actions and healing
- Wasteland Economy - equipment
- GM rules - radiation and critters.
The Lost Crown of Athalantar
Lich Lord.
Joseph Wu Origami has added a photo to the pool:
One square, no cutting. Elephanthide coloured with acrylic ink.
Lich Lord.
Joseph Wu Origami has added a photo to the pool:
One square, no cutting. Elephanthide coloured with acrylic ink.
Mark "wrecan" Monack
A Lineage in Art
Demonic Cults
Green dice dragon keychain
merigreenleaf has added a photo to the pool:
Been working with dice again! :D That's an actual 10-sided die on there (my husband drills these by hand to turn them into beads) along with shiny green beads and a pewter dragon charm. The whole thing is about 3 1/2" long including the keyring loop.
I really wish the colors had come out better in the photo, though; they're more vivid in person. The die is a neat blue/green/yellow mossy kind of color.
Handmade by MeriGreenleaf (Elfling Creations).
The Red Death, mk. 2
D&D Next Q&A
Gen Con Registration
Mercenary
ridureyu1 has added a photo to the pool:
So hey, uh... there are several player classes you can choose from in Neclos Fortress. Like this human mercenary, who's, um... not as interesting as the talking apple.
Thoon Hulk
ridureyu1 has added a photo to the pool:
Frankencthulhu?
At the tail end of D&D's 3rd edition, they introduced the Cult of Thoon, a faction of Mind Flayers that worships and seeks out the mysterious concept of "Thoon." Whether Thoon exists or not is up for debate, but in their studies they discovered Quintessance, an equally-mysterious energy source. With Quintessence, they were able to create the first Thoon Hulks.
A Thoon Hulk fills in for the mInd Flayer's biggest weakness - lack of physical power. These ten-foot tall constructs are part Mind Flayer, part machine, and all violence. They will destroy anything in their way, either with their axe hands or by discharging some of the lethal radiation of Quintessence itself.










