Wizards of the Coast
Elemental Patrons and Palaces
The relationship between an elemental patron and a mortal agent is different from that between an astral god and a mortal worshiper. The gods are banished from the world, as are their primordial counterparts, thanks to the efforts of the primal spirits. Gods are distant, enigmatic and unfathomable. Primordials, despite their power, are yet more inscrutable, inca pable of coherent thought beyond what is demanded of their nature. They are fundamental forces of the cosmos, not entities that can be reasoned with.
Categories: Dungeons and Dragons, Wizards of the Coast
Prepare for Assault!
If you're not yet familiar with D&D Lair Assault, you’ll need to steel yourself for the challenge.
Categories: Dungeons and Dragons, Wizards of the Coast
Map Fu
Here are some quick tricks to “tune up” your hand-drawn maps and impress your players.
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The Enchanted Painting of Manyshields Hall
A wealthy Sembian merchant has been buying fine furnishings for his newly built country mansion. Among them, he picked up many large old paintings at auction from the homes of fellow Sembians who had fallen on hard times or died. Whenever moonlight touches one such painting, strange monsters emerge from it. Is it a portal? If so, to where? Where did it come from? Who made it, and why? And why have attempts to destroy it had such deadly consequences?
Categories: Dungeons and Dragons, Wizards of the Coast
Lords of Chaos: Olhydra and Yan-C-Bin
Since the dawn of time, the princes of elemental evil have ruled over the swirling chaos of creation. Two of the princes of elemental evil, Ogrémoch and Imix, are fully described in Monster Manual 3. This article covers two more of the group in detail: Olhydra, the elemental princess of water, and Yan- C-Bin, the elemental prince of air.
Categories: Dungeons and Dragons, Wizards of the Coast
Designing Chaos: Classes and Themes
What is elemental power and how do player characters use it? These questions confronted me last winter at D&D Experience and would drive my work in the upcoming Player's Option: Heroes of the Elemental Chaos.
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Everlasting Characters
A character in a series is a special sort of beast—he has to be that much more compelling, that much more daring and complicated and real.
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Rule-of-Three: 02/07/12
You've got questions—we've got answers! Here's how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer.
Categories: Dungeons and Dragons, Wizards of the Coast
Uniting the Editions, Part 2
Last week, I talked about why we might be interested in uniting the editions, and how we might look at the tones and play styles of those editions to capture what we seek to have in D&D. This week, let's go over how the choices you make as players and DMs should affect the style of game you play, as well as the style of characters you play.
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February: In the Works
A new column, plus a look at Waterdeep, elemental heroes, and some 1st Edition material!
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Corellon and Gruumsh
Welcome to the second installment of a new series that delves into the storied history of some of the most iconic characters and events in the lore of the Dungeons & Dragons game. This article sheds light on one of the most epic battles of all time: the clash of Corellon, god of the elves, and Gruumsh, god of the orcs.
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Beyond Maps and Minis
For some, a game of D&D offers the chance to exercise their crafting skills.
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The +5 Crossword of Slaying -- Part 4
Test your game knowledge in our D&D-themed crossword puzzle! Clues found from the Shackled City to the City of Towers.
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Shiny New Thing
When my players see an adventure hook dangling in front of them, sometimes they bite, and sometimes they swim away.
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FR’eak
This year in the magazines, we’re taking a break from the Nentir Vale “points of light” setting to shine a light on the Forgotten Realms as well as some of our other popular worlds, past and present. You’ll see more Eberron articles, more Dark Sun articles, and even some content for Ravenloft, Planescape, and the World of Greyhawk. But the Realms, in particular, will receive a lot of love.
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Elemental Rewards
Forges across the Elemental Chaos produce powerful weapons used by the plane's mightiest champions.
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Warrens of the Stone Giant Thane
This adventure draws its inspiration from the tri-partite “G” series of modules written by Gary Gygax in the 1970s—a series that was later collected into a single adventure module titled Against the Giants, published in 1981 by TSR, Inc. The series pitted characters against hill giants, frost giants, and fire giants, but stone giants got the short end of the stick. This adventure gives stone giants their moment to shine.
Categories: Dungeons and Dragons, Wizards of the Coast
The Sentinel Marshal
Sentinel Marshals are the quintessential elite in law enforcement in Eberron. Contracted to pursue criminals across national borders and beyond into uncivilized realms, they are an international police force dispensed by House Deneith. The Sentinel Marshals hold a reputation of honor, courage, and neutrality unrivaled by traditional chivalric agencies.
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Rule-of-Three: 01/31/12
You've got questions—we've got answers! Here's how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer.
Categories: Dungeons and Dragons, Wizards of the Coast
Dragon 407
Here now are a full set of the illustrations from Dragon 407.
Categories: Dungeons and Dragons, Wizards of the Coast



